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Mining “Happiness Moments” at Mobile-Rewards Startup Kiip

May 16, 2012 by chris

By Wade Roush Xconomy Follow @wroush
Brian Wong, founder and CEO of Kiip

Whatever you do, don’t tell Kiip CEO Brian Wong that he’s in the advertising business. Yes, if you’re playing a mobile game that uses Kiip’s service, you’ll see pop-up screens offering rewards from big brands like Pepsi, Disney, and Best Buy. But these aren’t ads, Wong insists. They’re moments of reciprocity prompted by an achievement on your part, like shooting the boss zombie. And they might just signal the end of an era for traditional online marketing.

Wong is one of several startup founders striving to blow up the whole traditional banner-advertising model in Web and mobile commerce and replace it with something that’s more effective for brands and more appealing for consumers. That something, for Kiip, is the achievement—the “happiness moment,” in Wong’s terminology. “It’s this amazing moment that every good game in the world has—a natural pause in play when you are happy. Dopamine rushes to your head. You feel like you’ve accomplished something.”

The hypothesis Kiip and other companies are testing is that this dopamine-rush moment is the perfect time to reach out with a brand message—say, an offer of a free burger at Carl’s Jr., or some virtual currency to spend in an online store, or a discount on a game rig. For mobile game developers, showing players these reward offers—and earning a slice of the revenue in the process—is now simply a matter of plugging in some code from a reward network such as Kiip or its competitor Beintoo, an Italian-born company that just relocated to San Francisco. Builders of console or PC games can now tap into a similar rewards system from Raptr, the San Mateo, CA-based community for gamers.

The entrepreneurs at all these companies are convinced that gamers are far more likely to respond to an offer if it comes at a natural pause in a game, in response to an achievement, than they are to interrupt themselves by clicking on a banner ad. Wong says he grasped the seed of the concept on a long plane flight back in 2010, when he noticed how many of his fellow passengers were amusing themselves with smartphone games. “That was the epiphany,” he says. “What if I could harness these moments and do something with them?”

Wong, a 21-year-old business graduate from the University of British Columbia, got his start in Silicon Valley doing business development at Digg, the social news aggregator. After getting swept up in a round of layoffs at Digg, he traveled for a while, had his epiphany, connected with co-founders Courtney Guertin and Amadeus Demarzi, and raised $300,000 in seed capital from Transmedia Capital, True Ventures, and a small group of other investors.

Gamers no longer respond to the banner ads distributed by Google’s  and other ad networks, Wong argues. An ad on the Web is essentially a billboard shrunk down to the size of a PC or laptop screen, he points out; on a smartphone screen it’s smaller still. “You are taking a model from an old platform and trying to jam it into a new one,” he says. “There is no innovation there. We decided to throw that all away and figure out what we would create if we were to invent the entire concept from scratch.”

Using a self-service platform that Kiip introduced two months ago, game developers can download a software kit that allows them to specify which achievements in their games should trigger a reward offer from Kiip. Then, at the appropriate moment—say, between levels, or when a game is over, or when

the player has achieved a new high score—an offer appears in a pop-up window. Kiip’s clients include names like 1-800-Flowers, Best Buy, Disney, Kodak, Pepsi, Sephora, Starbucks, and ticket agency ScoreBig; offers range from a free coffee to a free Xbox 360 game console. To redeem offers, players just enter their e-mail addresses.

Engagement rates are vastly higher for Kiip rewards than for traditional banner ads, Wong says. Some 10 to 13 percent of offers get redeemed, compared to banner-ad click-through rates far below 1 percent. The difference, Wong says, is that the offer is arriving at the right time, when the player feels good about finishing something. “I am not taking a piece of the screen. I am not ruining the experience. I am not changing the user interface or the user experience. I am using a particular moment and reciprocating,” Wong says.

Developers—and more importantly, gamers—seem to be responding to the model. About 300 developers have joined the startup’s network, and the number of monthly active users seeing reward offers doubled every month between November and March. Kiip earns $0.25 to $3.00 per reward redemption, and shares an undisclosed fraction of that revenue with the game developer, according to Wong. Some developers earn “five figures or more on a monthly basis,” he says.

Because it has actual revenue, Kiip has been able to expand to 27 staffers on just $4 million in Series A money (collected in early 2011). “Funding, to so many companies, is like a ticking time bomb,” Wong says. “To us it’s not even close. We started generating revenue from the day we launched.” And it’s building a brand that game developers are going out of their way to promote: some companies actually boast on their iTunes App Store pages that their games are Kiip-enabled. “People won’t say ‘I love AdMob,’ but they will say that they love Kiip,” Wong boasts.

Transmedia Capital general partner Chris Redlitz, a mentor to Wong and one of Kiip’s earliest investors, calls Wong’s idea an “everybody wins” scenario. “For game developers it’s incremental revenue. For game players, it’s an added bonus—beyond the good feeling of achieving something you are getting a reward. And for advertisers, it’s one of the best new opportunities for them to engage with their audience.” Redlitz says it took someone as young as Wong to “understand the demographic” and predict how mobile gamers would respond to new types of brand messages.

If achievement moments are so powerful, could they be exploited outside the realm of mobile games? And if so, is there a concomitant danger of overcommercialization—of bombarding consumers with reward offers until they’re numb?

Wong has thought about both questions. On the one hand, he’s bullish on the idea of the happiness moment. Fitness apps such as MapMyRun are already using Kiip toreward users for logging exercise sessions. And from listening to Wong talk about the company’s larger vision, it sounds like it’s only a matter of time before offers mediated by Kiip pop up in new contexts such as Web or console games or even live sports events. “We want to own every single achievement moment on the planet,” Wong says. “That will be a billion-dollar business.”

But at the same time, Wong says he views the happiness moment as a “natural resource” that has to be “mined responsibly and sustainably.”

“You don’t want to hit the bottom of the well early on,” He says. “That would just be greed.” To make sure game players don’t tire from over-exposure to offers, Kiip limits the frequency of its pop-ups, Wong says, and it employs a tracking system called a preference graph to make sure that it doesn’t show offers to people who don’t want them. “We are very good at policing ourselves,” he says.

Kiip isn’t approaching the saturation point yet, in Wong’s view. In fact, the startup set aside $100,000 in March for a “Build Fund” to encourage independent developers to come up with games that have Kiip-mediated happiness moments built in from the beginning. The startup plans to hand out the money to 20 developers in $5,000 chunks.

If you’re trying to replace traditional advertising with reward-based messages, after all, every little seed helps. “I try to drill it into everyone’s head that the minute you describe something as an ad, there are connotations and the market responds differently,” Wong tells me at the close of our interview. “You can definitely say in your piece that ‘The founder of Kiip seems very obsessed with describing this as a moment and a reward.’”

Filed Under: kiip

Why Earned Media Alone Won’t Cut It

April 19, 2012 by chris Leave a Comment

Giselle Abramovich 04.19.2012 from DigiDay

Earned media is suddenly the belle of the ball. It has leaped from the world of public relations to being a main pillar of modern marketing strategies in the social era. The mantra “paid, owned and earned” is on the lips of many forward-thinking marketers. There’s something seductive about the idea that earned media is far more pure than paid media. The old saw by Amazon CEO Jeff Bezos is: “Advertising is the price you pay for having an unremarkable product or service.”

If only it were that simple. The messy fact of the matter is that earned media, even with owned media, doesn’t replace the need for paid media. It’s no coincidence that Amazon is doing plenty of advertising for Kindle. Google for years was held up as the paragon of the advertising-is-failure crowd. Now Google, with a big stable of products outside search, does plenty of advertising, even during the Super Bowl.

Nowhere is this clearer than Facebook. Many a brand thought setting up shop on Facebook, earning media, meant it didn’t need to buy it. Not so. According to a report released by 360i, brands can be on Facebook without spending money, but it’s a bit like a tree falling in the forest since Facebook has stated that just 10 percent of fans actually see a brand’s content organically. The simple truth is, earned, owned and paid media need to work together

“We know social platforms like Facebook and Twitter are getting more crowded, meaning they can become a no man’s land for marketers trying to reach people,” said Matthew Wurst, director of digital communities at 360i. “But there are opportunities. Paid media and earned media should be working together that marketers get more eyeballs and engagement, amplifying the earned media.”

There are challenges — with paid and earned media typically handled by separate departments or even separate agencies, collaboration and even new process and tools are critical for success. Advertising — whether on billboards, online, in print, whatever — can catch an interested consumer’s eye and drive the person to engage on social channels like YouTube, Facebook or Twitter. This means paid media support can potentially expand the campaign’s reach. And it can go both ways. Earned media content can help increase interactions with paid efforts. Advertisers can rely on earned media efforts to test ad creative and gauge which resonates well with people. This ultimately optimizes the creative for the paid efforts.

A good example of an integrated campaign was what Mattel did when it reunited Ken and Barbie in 2011, after their devastating split in 2004. Together with its partners for the effort, Attention, Ketchum Public Relations, the brand built some excitement on Facebook, YouTube, Twitter and Foursquare, letting fans follow Ken’s attempts to win back Barbie. In conjunction with the social aspect, Mattel used offline efforts like a “Catch Me If You Can” event at 2011′s NYC Fashion’s Night Out. A two-page spread was placed in Us Weekly on Valentine’s Day last year. Mattel also used Ken-branded Valentine’s Day candy, which was sold at Dylon’s Candy Bar. Also, paid ads on sites like Match.com were used to support the effort and drive more engagement.

LVMH’s Hennessy also integrated both paid and earned media for its recent “The Chase” campaign. To kick off this program, Hennessy launched a microsite with videos, contests and brand-event invitations. It also used a “Never Stop Never Settle” Facebook tab with a campaign-themed Spotify playlist. The brand used Facebook to build excitement around the effort before the actual campaign launched, asking followers things like, “What’s your wild rabbit,” and giving consumers sneak peaks of parts of the video created for the effort. The company used out-of-home ads and other traditional efforts (print and TV) to support the campaign, along with online advertising.

It all comes down to a 360-degree strategy that goes to all the possible consumer touch points, to extend the reach of a campaign.

“Marketers need to be supporting the earned media content with paid media,” Wurst said. “To do that, we should be tapping into the rich data and insights that the communities give us access to. Not doing that is a missed opportunity. Study the motivations and behaviors of fans and followers to inform your paid media strategy with things like what creative works best and when are people most likely to engage.”

 

Filed Under: Media

This is Us: Brian Wong

April 7, 2012 by chris Leave a Comment

Filed Under: Video

Buddy and Urban Airship

April 1, 2012 by chris Leave a Comment

Buddy Platform, Inc. announced the broadest push notification solution in the world, having joined Urban Airship’s strategic platform partner program. This partnership will substantially broaden push notification and messaging support across the most popular mobile OS platforms in the market today.

Buddy is the first mobile platform as a service to support Windows Phone 7 push notifications and live tiles, and Urban Airship has established itself as the global leader in iOS, Android and Blackberry push notifications, in-app purchases and subscriptions. As a result of this partnership, and as a world first, Buddy will enable developers building on iOS, Android, Blackberry or Windows Phone to have access to push notifications systems on all four platforms, managed via a single Buddy admin portal common across all versions and OS deployments of their apps.

“When it comes to iOS, Android and Blackberry push notifications, Urban Airship is driving incredible volume through a messaging platform that is simply head-and-shoulders above the rest of the market,” said David McLauchlan, co-founder and CEO, Buddy. “We’re delighted that all of our iOS, Android and Blackberry developers will join our Windows Phone developers in having access to a world-class notification system all managed through a single portal.”

Filed Under: entrepreneurship

Kiip Opens Rewards Platform

March 8, 2012 by chris Leave a Comment

Creating a sticky game that keeps players coming back for more is trick in and of itself. Once you’ve made the app and released it into the wild, finding a way to make money with it is even trickier. That’s where Kiip saw a need and came to the rescue with its genius real-world rewards platform.

The premise is simple, developers can create unlockable achievements in their games, and Kiip will reward those players with physical items from its advertising partners. With about 100 games using Kiip’s platform, its CEO Brian Wong told me on the phone today that is has opened up over 500 million new inventory spots for advertisers.

There is no shortage of advertisers looking to spend money, only shortage of spots to insert advertising. By building a relationship with top-tier advertisers like Disney, Pepsi, Popchips, and Sears, Kiip provides a way for game developers to make their players happy and rewarded with really cool stuff that they can even pass on to their friends.

Today, Kiip has announced that its platform is open for all developers to use, lifting its selective beta-like gates. The company has been selective in choosing developers to use its platform so that it could control growth and properly scale the product for this public launch. The time is here and now any developer can start including Kiip rewards with just a single line of code.

It’s a win, win, win situation

Kiip has found itself a fantastic niche for providing advertisers with new real estate, developers with a way to make money from their games, and take a cut of the action for itself. Wong told me that out of its 100 games using Kiip, 10 of them are in the top 100 games on Apple’s App Store. That means that the games themselves are sticky and Kiip is rewarding those gamers for coming back. In fact, Kiip currently displays 4 rewards every second in the apps where it is included.

To make it easy for developers to get started with Kiip, Wong says that the company worked really hard to create an onboarding experience that “walks the talk” when it comes to easy:

Filed Under: Uncategorized

Buddy Announces Cross-Platform Push Notification Platform With Urban Airship

February 29, 2012 by chris Leave a Comment

 

Partnership enables Buddy.com to offer mobile developers the first cross-platform push notification solution for iOS, Android, Windows Phone and Blackberry.
SEATTLE, WA and BARCELONA, Spain – February 29th, 2012 – Today at Mobile World Congress 2012, Buddy Platform, Inc. announced the broadest push notification platform in the world, having joined Urban Airship’s strategic platform partner program. This partnership will substantially broaden push notification and messaging support across the most popular mobile OS platforms in the market today.
Buddy is the first mobile platform as a service to support Windows Phone 7 push notifications and live tiles, and Urban Airship has established itself as the global leader in iOS, Android and Blackberry push notifications, in-app purchases and subscriptions. As a result of this partnership, and as a world first, Buddy will enable developers building on iOS, Android, Blackberry or Windows Phone to have access to push notifications systems on all four platforms, managed via a single Buddy admin portal common across all versions and OS deployments of their apps.
“When it comes to iOS, Android and Blackberry push notifications, Urban Airship is driving incredible volume through a messaging platform that is simply head-and-shoulders above the rest of the market,” said David McLauchlan, co-founder and CEO, Buddy. “We’re delighted that all of our iOS, Android and Blackberry developers will join our Windows Phone developers in having access to a world-class notification system all managed through a single portal.”
Urban Airship recently announced a milestone of pushing 10 billion notifications, and offers a full suite of high performance mobile messaging and monetization services including push notification, Rich Push®, in-app purchases, subscriptions and reporting. Buddy provides fully hosted and managed cloud backend scenarios for mobile app developers, as well as rich usage and demographic analytics for mobile app publishers. Developers can now focus entirely on their client-side code while using Buddy’s APIs as the cloud backend for their apps.
“Partnering with development platforms like Buddy is extremely important to us as together we offer an end-to-end solution that makes mobile development easier, more successful and more profitable,” said Scott Kveton, co-founder and CEO, Urban Airship. “Solutions like Buddy ease the broader challenges of backend development and deployment, while Urban Airship’s focus on delivering mobile messaging drives greater engagement and monetization.”
Support for iOS, Android and Blackberry push notifications powered by Urban Airship within the Buddy Platform is expected to be available to developers mid-Spring.
About Buddy Platform, Inc.
Buddy Platform, Inc. is a Kirkland, Wash. based company that provides publishers of mobile applications high fidelity analytics, and developers of mobile apps a fully hosted and managed toolset of web services to power the cloud-connected pieces of those apps.
Buddy’s high fidelity analytics for mobile apps are powered by the “Buddy Platform”, a set of hosted cloud services mobile developers can use to quickly and easily add cloud-connectivity to their apps. Developers on any platform build their apps using Buddy Platform APIs that support such scenarios as user accounts, friends & group lists, messaging & chat, geo-location services, photo albums, metadata, push notifications and crash reporting. Simple usage of the platform auto-generates amazingly detailed analytics for the publishers of those apps. More information is available at http://www.buddy.com and follow Buddy on Twitter @BuddyPlatform.
Filed Under: Uncategorized Tagged With: buddy

Scan Gets $1.7M From Google Ventures And Shervin Pishevar To Make QR Codes Actually Useful

February 23, 2012 by chris

ALEXIA TSOTSIS – Tech Crunch

The most impressive thing about Scan is that it, as a humble QR code app, has raised over $1.7 million in seed funding from, wait for it, Shervin Pishevar via Menlo Ventures, Google Ventures, Charles River Ventures, Yuri Milner’s Start Fund, Social + Capital Partnership, Transmedia Capital, Ludlow Ventures and angels Ariel Poler, Naval Ravikant of AngelPool, Jim Pallotta of Raptor Group and Gaga manager Troy Carter.

Provo, Utah-based Scan co-founder Garrett Gee finds QR codes as distasteful as the next person, but he believes in exceptions. He thinks Scan can go beyond its modest ambitions as a QR code and 1D barcode scanner and make those awkward squares that now serve as hopeful addendums to things like movie posters and conference badges ubiquitous and user-friendly. To this end, the Scan web interface allows normals to generate QR codes with no prior development experience. With Scan.me businesses or individuals can create QR codes representing a person’s online presence (sort of like an About.me for QR codes) or a QR code for any website.

“In our 3 step process…the actual QR code is last (on purpose),” says Gee “We first focus on what the person is trying to accomplish. Then content…” Gee views his closest competitor as being QR code generator Paperlinks, but says that his company differentiates itself by focusing more on brand and consumer experience, straddling the line between reader and generator in an easily accessible way. ”Although [Paperlinks] also has a consumer facing app, it does not nearly have the adoption, user-base, or name that Scan has with our 10 million in one year.” Oh and did I mention that it already has 10 million downloads?

“We understand that there is a negative connotation around QR codes,” Gee, who insists that QR codes do actually work, says,”That is why we focus on the content and experience. The QR code and other mobile transaction technologies are simply the medium.” Gee tells me that he purposefully named the company Scan so as not to limit it to QR codes and has already started to expand into 1D barcodes, NFC and image recognition. Social media friendly features like ”Scan to Follow”(Twitter), “Scan to Like”(FB), and “Scan to Check-in”(Foursquare) are also in the works. Gee also tells me that Scan already had the skills in-house to build everything they needed (skill based founders)…but will use the money to grow bigger/better/faster. Like that Daft Punk song.

Filed Under: Funding

Buddy and Aviary Partnership Enables Image Editing Capability for App Developers on any Mobile Platform

February 20, 2012 by chris

Mobile developers can integrate image processing and manipulation functionality into their apps via Buddy.com APIs powered by Aviary

SEATTLE – February 20th, 2012 – Buddy Platform, Inc. today announced a partnership with popular image editing and processing platform Aviary, Inc. that will enable a new generation of applications to support user-generated image editing on any mobile device or web platform.

In addition to the photo album support offered by Buddy today, developers will be able to have app users perform image manipulation, apply photo correction or special effects across all OS platforms overlaid with Buddy’s analytics. Best of all, developers need only manage a single administrative account at Buddy.com.

“We’re delighted to be joining with Aviary to deliver this functionality to users across all mobile platforms”, said David McLauchlan, CEO of Buddy. “One of our most requested features is the ability to support photo editing in-app. By working with Aviary to deliver this solution, we’re powering this feature with the best mobile photo editing engine in the business.”

Aviary provides SDKs for web, iOS and Android with Windows Phone coming soon.  The Aviary SDK allows developers to support inline photo editing as a seamless component of their apps. The partnership with Buddy brings that powerful technology to developers who also need support for other common connected-app scenarios such as user accounts, location services or messaging/chat.

“We love the ease and simplicity Buddy brings to building cloud-connected and engaging apps, and we believe that the most engaging apps let users reach their creative potential”, said Paul Murphy, VP at Aviary. “With photo editing powered by Aviary soon available to Buddy developers worldwide, we look forward to the creative results from developers and users alike, as this new generation of apps emerges.”

Support for image editing powered by Aviary in the Buddy Platform is expected to be available to developers mid-Spring.

 

About Buddy Platform, Inc.

Buddy Platform, Inc. is a Kirkland, Wash. based company that provides publishers of mobile applications high fidelity analytics, and developers of mobile apps a fully hosted and managed toolset of web services to power the cloud-connected pieces of those apps.

Buddy’s high fidelity analytics for mobile apps are powered by the “Buddy Platform”, a set of hosted cloud services mobile developers can use to quickly and easily add cloud-connectivity to their apps. Developers on any platform build their apps using Buddy Platform APIs that support such scenarios as user accounts, friends & group lists, messaging & chat, geo-location services, photo albums, metadata, push notifications and crash reporting. Simple usage of the platform auto-generates amazingly detailed analytics for the publishers of those apps. More information is available at www.buddy.com orholler@buddy.com.

About Aviary, Inc.

Aviary’s mission is to power the world’s creativity. More information is available at www.aviary.com, or email contact@aviary.com.

 

Filed Under: entrepreneurship Tagged With: buddy

Good Things Come to Good People

February 7, 2012 by chris

 

We had the good fortune to work with Luke and Sid, co founders of Real Gravity for the past 18 months, leading up to their recent acquisition by Scripps Networks. It was a great outcome for all involved, and a credit to the Real Gravity team for their focus, determination and relentless work ethic. In the current environment of the young tech phenom, (Young CEOS, Are They Up To The Job?) Luke and Sid leveraged their experience (their third exit), and extended networks to get this deal across the line.

We received this note from Luke shortly after the deal closed:

“Thanks so much…this was a good one…not just for the financial result, but because everyone attached was a pleasure to work with….it seems like there is always a bat-shit crazy, out of control investor, or employee, or customer attached to these things that makes life miserable for everyone else, but not this time.  It was a good idea, and everyone we worked with to make it a reality was not only super competent, but good people who have a sense of humor, even when things were not going well.  I wish it was like this all the time, and maybe it will be: We may yet get a chance to do it again!”

For us at KickLabs and Transmedia Capital, the Real Gravity acquisition was a great case study for our business model and an example of a methodical approach, collaborative work environment, and acceleration process through KickLabs leading to seed and follow-on investment through Transmedia Capital.  Real Gravity has set the bar for the rest of our portfolio and we look forward to ringing the bell again in the near future.

Cheers!

Peter and Chris

Filed Under: RealGravity, entrepreneurship

Percolate Raises $1.5 Million To Turn Brands Into Tumblrs

December 15, 2011 by chris Leave a Comment

Percolate, a startup that helps brands curate relevant content for social media outlets, has raised a $1.5 million seed round.

First Round Capital led the charge with participation from Lerer Ventures, SV Angel, Transmedia Capital, Advancit, Dave Morin and Rick Webb.

Percolate helps brands become Tumblr-like feeds. “The number one question brands ask today is ‘How do we create content for the social web?’ Our answer is curation,” says the startup.  It finds relevant content for the brands and sends it back to them to publish to their followers. Percolate essentially does all of the work a social media manager would do.

Cofounders Noah Brier and James Gross bootstrapped Percolate until now.  It’s already profitable thanks to partnerships with major advertisers like American Express, GE and MasterCard.  “We raised the round because we feel confident in our product-market fit. Now we’re going to go to market aggressively,” says co-founder James Gross. 

“To be relevant, brands must communicate with consumers. We believe the most valuable way to do that is through content. Every brand in the Fortune 500 suffers from not being able to  create enough content as social sharing continues to grow.”

Read more: http://www.businessinsider.com/percolate-raises-15-million-from-dave-morin-and-first-round-capital-to-become-brands-social-media-managers-2011-12#ixzz1gdDgi5Oa

 

Filed Under: Uncategorized
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